<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>http://www.blogger.com/feeds/15798675/posts/full</atom:id><lastBuildDate>Mon, 27 Nov 2006 13:14:48 +0000</lastBuildDate><title>Maskinstorm blog</title><description></description><link>http://www.maskinstorm.org/maskinblog</link><managingEditor>Sonja Thomsen</managingEditor><generator>Blogger</generator><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>15</openSearch:itemsPerPage><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/117024739222966025</guid><pubDate>Wed, 31 Jan 2007 12:26:00 +0000</pubDate><atom:updated>2007-01-31T13:48:50.916+01:00</atom:updated><title>Game art arcade</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;Here are a few photos from Maskinstorm's first exhibition project, which focused on experimental, artistic, modified and political game art works. It took place in the limestone mines of Thingbæk as a part of the digital art festival MINE 06. More info and more photos at: &lt;a href="http://www.maskinstorm.org/projects/mine.htm"&gt;http://www.maskinstorm.org/projects/mine.htm&lt;/a&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/billede-300a_l-777704.jpg"&gt;.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/billede-300a_l-773437.jpg" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/billede-168_l-706754.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/billede-168_l-701889.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/billede-004_l-701096.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/billede-004_l-795842.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(Photos: Thomas Petersen)&lt;/div&gt;</description><link>http://www.maskinstorm.org/2007/01/game-art-arcade.html</link><author>Thomas Petersen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112670316292711080</guid><pubDate>Wed, 14 Sep 2005 12:57:00 +0000</pubDate><atom:updated>2006-11-27T12:12:44.576+01:00</atom:updated><title>Tree of Light</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/tree-779063.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/tree-775778.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This tree is projected onto various facades and move in the wind according to the actual wind. When someone passes a leaf falls off and 'is dropped' on a location near by.&lt;br /&gt;The work is done by Simon Heijdens (NL). Read more here:&lt;br /&gt;&lt;a href="http://www.simonheijdens.com/info/tree-simonheijdens.pdf"&gt;http://www.simonheijdens.com/info/tree-simonheijdens.pdf&lt;/a&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/09/tree-of-light.html</link><author>kristine@nohalo.dk (Kristine Ploug)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112851722425603172</guid><pubDate>Wed, 05 Oct 2005 12:43:00 +0000</pubDate><atom:updated>2006-11-27T12:12:17.420+01:00</atom:updated><title>Meso: Lightstrive</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/lightstrive-755147.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/lightstrive-751676.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sebastian Oschatz from the German design bureau/artist group Meso showed this project as a part of his presentation at the Generator.x conference in Oslo. Basically this installation is an augmented facade, where the audience can play with a virtual light source, which supplements the original architecture in a somewhat discrete but magical way. The project was made in connection to the Olympics in Athens 2004 and was created with the Meso's own programming environment vvvv. Check out the documentation at: &lt;a href="http://vvvv.meso.net/tiki-index.php?page=Lightstrive"&gt;http://vvvv.meso.net/tiki-index.php?page=Lightstrive&lt;/a&gt; and be sure to watch the video clips.&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/10/meso-lightstrive.html</link><author>Thomas Petersen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/113217154024261627</guid><pubDate>Wed, 16 Nov 2005 19:45:00 +0000</pubDate><atom:updated>2006-11-27T12:11:54.493+01:00</atom:updated><title>Digital Landscapes</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;I am a big fan of the landscape image interpreted through digital media. This has been a focal point of my own work and I've also been rummaging the net to explore the genre. Here are a couple of great examples:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Susan Alexis Collins: Fenlandia &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Web cams slowly harvest pixels from various countryside locations. As the days and nights progress, the image records multiple layers of time in one image. &lt;a href="http://www.susan-collins.net/fenlandia"&gt;http://www.susan-collins.net/fenlandia&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/fenlandia-716001.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/fenlandia-713140.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Cory Arcangel: Clouds &lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;A hack of the Mario Brothers Cartridge removing all elements but the drifting clouds. There is something wonderfully meaningless about the process of eliminating all functional elements from a game and revealing the simple beauty of pixilated clouds. &lt;a href="http://www.beigerecords.com/cory/21c/21c.html"&gt;http://www.beigerecords.com/cory/21c/21c.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/cloudsscroll-781966-799094.gif"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/cloudsscroll-781966-796425.gif" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/11/digital-landscapes.html</link><author>Thomas Petersen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/113508912365775392</guid><pubDate>Tue, 20 Dec 2005 14:25:00 +0000</pubDate><atom:updated>2006-11-27T12:10:32.560+01:00</atom:updated><title>Whispering Garden</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/whisper-712700-746514.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/whisper-712700-741642.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This work by Lars Spuybroek and Edwin van der Heide looks pretty cool. We-Make-money-not-art.com writes:&lt;br /&gt;&lt;em&gt;"Whispering Garden is a synaesthetic node, short-circuiting all elements and forces that are present: connecting the wind to light, light to structure, structure to sound, sound to architecture, architecture to bodies, looping all the loops, making everything sensing everything, making everything sensuous&lt;/em&gt;. "&lt;br /&gt;&lt;br /&gt;More pics here: &lt;a href="http://www.designws.com/pagina/1spuybroekrdam.htm"&gt;http://www.designws.com/pagina/1spuybroekrdam.htm&lt;/a&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/12/whispering-garden.html</link><author>kristine@nohalo.dk (Kristine Ploug)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112611875830992859</guid><pubDate>Wed, 07 Sep 2005 18:41:00 +0000</pubDate><atom:updated>2006-11-27T12:08:13.116+01:00</atom:updated><title>Virtual Tennis</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/tennis-784400.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/tennis-781593.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dirk Eijsbouts' (NL) virtual tennis player mixes the physical and the digital. The piece won Honorary Mention in the Interactive Art category of this year's Ars Electronica. On this pic Maskinstorm is doing live surveying in Linz Sep 2005.&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/09/virtual-tennis.html</link><author>kristine@nohalo.dk (Kristine Ploug)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/116396314192161515</guid><pubDate>Sun, 19 Nov 2006 18:48:00 +0000</pubDate><atom:updated>2006-11-27T11:55:26.296+01:00</atom:updated><title>Smoke tree 2006</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/arse-760530-763559.jpg"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/arse-760530-760505.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maybe we could use this project in the exhibition : "Still Nature"?&lt;br /&gt;&lt;br /&gt;"Smoke tree" - A virtual sculpture : &lt;a href="http://www.johngerrad.net"&gt;www.johngerrad.net&lt;/a&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2006/11/smoke-tree-2006.html</link><author>tatiana</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/114882158796305749</guid><pubDate>Sun, 28 May 2006 12:58:00 +0000</pubDate><atom:updated>2006-05-28T15:06:27.973+02:00</atom:updated><title>Update from Maskinstorm</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;After a joint inspirational trip to Ars Electronica, after many interesting meetings, after lots of discussion. After all that, Maskinstorm has created its first project as a group. This is so exiting ...&lt;br /&gt;&lt;br /&gt;It is an exhibition encompassing everything that we stand for, and we are so looking forward to telling everyone about it.&lt;br /&gt;However,  right now we are in the process of applying for funding, looking for the perfect location, etc., so we can't say anything yet. But we will be back with more news.&lt;/div&gt;</description><link>http://www.maskinstorm.org/2006/05/update-from-maskinstorm.html</link><author>kristine@nohalo.dk (Kristine Ploug)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112524241597049573</guid><pubDate>Sun, 28 Aug 2005 14:32:00 +0000</pubDate><atom:updated>2005-08-28T17:32:09.673+02:00</atom:updated><title>SPORE 1.1 - by Swamp (Doug Easterly &amp; Matt Kenyon)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/spore1-791789.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://www.maskinstorm.org/uploaded_images/spore1-788632.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A market-driven, self-sustaining ecosystem for a rubber tree plant. The life of the plant is in the hands of the home improvement company Home Depot. In tune with the condition of the company's stocks, the plant is watered accordingly. If the company does well, so does the plant. If not, it might die. The whole setup is controlled by a computer, which checks the stocks once in a while (wireless).&lt;br /&gt;&lt;a href="http://swamp.nu/projects/spore1.html"&gt;http://swamp.nu/projects/spore1.html&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/08/spore-11-by-swamp-doug-easterly-matt.html</link><author>Thomas Petersen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112522287803485534</guid><pubDate>Sun, 28 Aug 2005 09:53:00 +0000</pubDate><atom:updated>2005-08-28T12:19:20.283+02:00</atom:updated><title>Wooden Mirror</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/mirror-702804.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.maskinstorm.org/uploaded_images/mirror-799095.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.smoothware.com/danny/mirror.html" target="_blank"&gt;&lt;strong&gt;Wooden &lt;br /&gt;        Mirror&lt;/strong&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;        &lt;strong&gt;by Daniel Rozin&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;        Instead of pixels on a screen Rozin uses small blocks of wood&lt;br&gt;&lt;br /&gt;        &lt;br&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/08/wooden-mirror.html</link><author>Sonja Thomsen</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/15798675/posts/full/112521977722511427</guid><pubDate>Sun, 28 Aug 2005 09:00:00 +0000</pubDate><atom:updated>2005-08-28T11:03:58.300+02:00</atom:updated><title>

  
Border 
        patrol 
        by David Roke...</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;a href="http://www.maskinstorm.org/uploaded_images/work_borderpatrol-787444.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.maskinstorm.org/uploaded_images/work_borderpatrol-784925.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;  &lt;br /&gt;&lt;a href="http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2492" target="_blank"&gt;Border &lt;br /&gt;        patrol&lt;/a&gt; &lt;br&gt;&lt;br /&gt;        by David Rokeby and Paul Garrin&lt;br&gt;&lt;br /&gt;        &lt;/strong&gt;Scary installation imitating a border that you can't help getting &lt;br /&gt;        too close to. On screens you see cameras seeking to aim at your head and &lt;br /&gt;        body. When the target is found shots are heard. &lt;br&gt;&lt;/div&gt;</description><link>http://www.maskinstorm.org/2005/08/border-patrol-by-david-rokeby-and-paul.html</link><author>Sonja Thomsen</author></item></channel></rss>